LatestSeptember 21, 2026·7 min readWhat Actually Shipped in Pixelkiln’s First MonthThe Pixelkiln project page said one provider, no characters. Forty-eight releases later, in about three weeks, both claims are wrong, and here’s what actually shipped. Read Article →
September 15, 2026·6 min readShipping Agent Skills with PixelkilnPixelkiln ships a second set of instructions now, not for you, for whatever’s driving the CLI on your behalf. Here’s what it won’t let an agent do, and where else it lives. Read more →
August 28, 2026·8 min readThe 350-Object ProblemA single 65-badge icon set turned into 350 disconnected objects with no record of what shipped from where. Here’s the lockfile we built to fix that, and the three bugs we found the day we actually put it to the test. Read more →
January 19, 2025·4 min readMaking tFrogger Feel Like an Arcade Classic in My TerminalNotes from making tFrogger feel like an arcade classic in a terminal: tuning movement to feel responsive without breaking the per-cell grid, and the legacy config-folder cleanup I should have done sooner. Read more →
January 10, 2025·12 min readBuilding Memory for the Terminal with ink-playing-cards libraryExplore the joys of building terminal-based card games with a dive into my journey of recreating the classic Memory/Concentration card game using the ink-playing-cards library. Read more →
December 27, 2024·9 min readBuilding Blackjack for the Terminal with ink-playing-cards libraryCreate a terminal-based Blackjack game with React, TypeScript, and the `ink-playing-cards` card library for a nostalgic yet modern gaming experience. Read more →
December 18, 2024·3 min readBuilding Pong as a terminal game with InkBuilding Pong as a terminal game with Ink: single-player against an AI paddle, two-player on a shared keyboard, dynamic difficulty as the rally goes. Plus why npx as a distribution channel is underrated for small games. Read more →